Blit Queue Optimization Algorithm
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Published on 2010-12-25T03:19:07Z
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I'm looking to implement a module that manages a blit queue. There's a single surface, and portions of this surface (bounded by rectangles) are copied to elsewhere within the surface:
add_blt(rect src, point dst);
There can be any number of operations posted, in order, to the queue. Eventually the user of the queue will stop posting blits, and ask for an optimal set of operations to actually perform on the surface. The task of the module is to ensure that no pixel is copied unnecessarily.
This gets tricky because of overlaps of course. A blit could re-blit a previously copied pixel. Ideally blit operations would be subdivided in the optimization phase in such a way that every block goes to its final place with a single operation.
It's tricky but not impossible to put this together. I'm just trying to not reinvent the wheel.
I looked around on the 'net, and the only thing I found was the SDL_BlitPool Library which assumes that the source surface differs from the destination. It also does a lot of grunt work, seemingly unnecessarily: regions and similar building blocks are a given. I'm looking for something higher-level. Of course, I'm not going to look a gift horse in the mouth, and I also don't mind doing actual work... If someone can come forward with a basic idea that makes this problem seem less complex than it does right now, that'd be awesome too.
EDIT:
Thinking about aaronasterling's answer... could this work?
Implement customized region handler code that can maintain metadata for every rectangle it contains. When the region handler splits up a rectangle, it will automatically associate the metadata of this rectangle with the resulting sub-rectangles.
When the optimization run starts, create an empty region handled by the above customized code, call this the
master region
Iterate through the
blt
queue, and for every entry:Let
srcrect
be the source rectangle for theblt
beng examinedGet the intersection of
srcrect
andmaster region
intotemp region
Remove
temp region
frommaster region
, somaster region
no longer coverstemp region
Promote
srcrect
to a region (srcrgn
) and subtracttemp region
from itOffset
temp region
andsrcrgn
with the vector of the currentblt
: their union will cover the destination area of the currentblt
Add to
master region
all rects intemp region
, retaining the original source metadata (step one of adding the currentblt
to themaster region
)Add to
master region
all rects insrcrgn
, adding the source information for the currentblt
(step two of adding the currentblt
to themaster region
)
Optimize
master region
by checking if adjacent sub-rectangles that are merge candidates have the same metadata. Two sub-rectangles are merge candidates if(r1.x1 == r2.x1 && r1.x2 == r2.x2) | (r1.y1 == r2.y1 && r1.y2 == r2.y2)
. If yes, combine them.Enumerate
master region
's sub-rectangles. Every rectangle returned is an optimized blt operation destination. The associated metadata is the blt operation`s source.
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