Is Android (read typical devices) fast enough for a game that requires plotting pixel by pixel rather than blitting
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Published on 2010-12-26T03:42:14Z
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android
i have an idea for an Android game which is a little different from the typical game that usually moves sprites(bitmaps) around the screen. Id want to plot lots of little pixels to create my visuals.
PROS
- no bitmaps required
- pixel plotting of stuff like "fire" can react to wind.
- no need to scale bitmaps, works w/ any screen res (lets pretend device can handle more drawing because its got a bigger screen).
CONS
- slower to plot pixels than blit bitmaps
- need lot of animation frames.
WISHES
- id like to update my game in real time, more is better 30fps is good but not essential, 15fps is enough.
PERFORMANCE Q...
- Is the typical Android device fast enough to plot say half a screenful of pixels w/ a default background ?
- if full screen is not practical what window size should be able to handle such refreshes
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