How to implement escape Sequence in SDL
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Sa'me Smd
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Published on 2010-12-27T16:32:24Z
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2010/12/27
16:54 UTC
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Im trying to use the STL library inside the SDL. but it gives me the error
"undeclared identifier"
Is there any way i can use "\n"
or even cout<<endl;
Can the function SDL_WarpMouse
which places the mouse cursor on a desired location on screen help me with this. Because i want to put a tile on the next line sequence.
I hope you get the Question. Its very vague and messed up question though (sorry for that).
EDIT:
void putMap(SDL_Surface* tile, SDL_Surface* screen)
{
for(int y = 0; y < 21; y++)
{
for(int x = 0; x < 60; x++)
{
if(maze[x][y] != '#')
{
apply_surface( x*10 , y*10 , tile, screen);
}
}
cout<<endl;
}
}
c:\documents and settings\administrator\my documents\visual studio 2008\projects\craptest\craptest\main.cpp(605) : error C2065: 'cout' : undeclared identifier
c:\documents and settings\administrator\my documents\visual studio 2008\projects\craptest\craptest\main.cpp(605) : error C2065: 'endl' : undeclared identifier
This is my apply_surface funtion.
void apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination )
{
//Make a temporary rectangle to hold the offsets
SDL_Rect offset;
//Give the offsets to the rectangle
offset.x = x;
offset.y = y;
//Blit the surface
SDL_BlitSurface( source, NULL, destination, &offset );
}
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