Civilization 4: time in own scenario runs up too quickly.

Posted by oKtosiTe on Game Development See other posts from Game Development or by oKtosiTe
Published on 2010-12-27T09:45:52Z Indexed on 2010/12/28 1:02 UTC
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In Civilization 4 (Beyond the Sword) I started making a scenario that focuses on the colonization of North America. For added realism, I set the StartYear=1780.
Everytime I run the scenario, the time runs up far too quickly–probably because I set Era=ERA_ANCIENT and GameTurn=0–so that after just twenty turns the clock nears present day.

I'm not really sure how to go fix this, other than by playing an actual marathon game from the start up to the year 1780 and copy over the values.

Is there any way to calculate/know the right values for my scenario?

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