Javascript WebGL error

Posted by Chris on Stack Overflow See other posts from Stack Overflow or by Chris
Published on 2010-12-28T12:48:53Z Indexed on 2010/12/28 12:54 UTC
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Hi I can load 400 textured cylinders using o3d webl, as soon as I push the test upto 600 cylinders I get the following..

uncaught exception: [Exception... "Could not convert JavaScript argument arg 0 [nsIDOMWebGLRenderingContext.getShaderInfoLog" nsresult: "0x80570009 (NS_ERROR_XPC_BAD_CONVERT-JS)" location: "JS frame :: file:///d:/o3d-webgl/effect.js :: :: line 181" data: no)

This is the error from minefield, does anyone know what this means?

This is the function:

o3d.Effect.prototype.bindAttributesAndLinkIfReady = function() {
  if (this.vertexShaderLoaded_ && this.fragmentShaderLoaded_) {
    var semanticMap = o3d.Effect.semanticMap_;
    for (var name in semanticMap) {
      this.gl.bindAttribLocation(
          this.program_, semanticMap[name].gl_index, name);
    }
    this.gl.linkProgram(this.program_);
    if (!this.gl.getProgramParameter(this.program_, this.gl.LINK_STATUS)) {
      var log = this.gl.getShaderInfoLog(this.program_);
      this.gl.client.error_callback(
          'Program link failed with error log:\n' + log);
    }
    this.getUniforms_();
    this.getAttributes_();
  }
};

It falls over on ... var log = this.gl.getShaderInfoLog(this.program_);

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