Procedural terrains in 3D: what has been done ? Are there common algo and/or theories about it ?

Posted by jokoon on Game Development See other posts from Game Development or by jokoon
Published on 2010-12-25T16:18:37Z Indexed on 2010/12/28 1:02 UTC
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Besides programming, modeling an environment takes a great deal of time.

I don't know about the work time involved, for example, in a WoW dungeon level, or other beautiful city-like, future environment, jungles, fantasy, etc, but this kind of work is made from scratch by artists.

What are the techniques involved in the TorchLight level randomizer, and does other titles have similarities with this ? Is there a family name for such techniques ?

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