Flash automatically names objects on stage "instance#"

Posted by meowMIX3R on Stack Overflow See other posts from Stack Overflow or by meowMIX3R
Published on 2010-12-28T17:10:35Z Indexed on 2010/12/29 13:54 UTC
Read the original article Hit count: 154

Filed under:
|
|

Hi, I have 2 TLF text boxes already placed on my main stage. In the property inspector window I give these the instance names: "txt1" and "txt2".

I am trying to have a single mouseup event, and figure out which text box it occurred on.

My document class has the following code:

package  {
import flash.display.Sprite;
import flash.events.KeyboardEvent;

public class SingleEvent extends Sprite{

    public function SingleEvent() {
        // constructor code
        root.addEventListener(KeyboardEvent.KEY_UP, textChanged,false,0,true);
    }

    private function textChanged(e:KeyboardEvent){
        trace(e.target.name);
        trace("   " + e.target);
        switch(e.target){
            case txt1:
                trace("txt1 is active");
                break;
            case txt2:
                trace("txt2 is active");
                break;
            default:
                break;
        }
    }

    }
}

Example output is:

instance15
   [object Sprite]
instance21
   [object Sprite]

Since the objects are already on the stage, I am not sure how to get flash to recognize them as "txt1" and "txt2" instead of "instance#". I tried setting the .name property, but it had no effect.

In the publish settings, I have "Automatically declare stage instances" checked.

Also, is it possible to have a single change event for multiple slider components? The following never fires:

root.addEventListener(SliderEvent.CHANGE, sliderChanged,false,0,true);

Thanks for any tips

© Stack Overflow or respective owner

Related posts about flash

Related posts about actionscript-3