The D Programming Language for Game Development
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Published on 2010-12-23T06:00:21Z
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2010/12/30
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Hi all,
Recently I've been bothered because I reached a point in which C++ (even 0x) felt very limited, so I started looking for alternatives.
Forget Java, C#, Python or Ruby. I still like the low-level nature of C++ and I'm not fond of virtual machines. Further, I'm a game engine developer, so I have to develop core routines which must be really fast, and lately I've been hungry for code expressiveness. C++ is an almost-there language for me, but there are many exceptions on how to use templates, and GCC isn't optimizing stuff as well as I'd hoped it would.
So I'm considering to start learning D.
Do you think it will suffice my needs as a game developer? I'm weary because I've never heard of D being used for that.
Thanks!
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