Android Canvas.DrawBitmap without blurring/AntiAliasing?
Posted
by
Sh33p
on Stack Overflow
See other posts from Stack Overflow
or by Sh33p
Published on 2010-12-31T20:16:58Z
Indexed on
2010/12/31
20:54 UTC
Read the original article
Hit count: 246
I'm trying to make an android game using sprites, (or very pixelated characters, backgrounds etc.). I draw them on the canvas like so...
matrix.preScale(xrat,yrat);
canvas.drawBitmap(img, matrix, null);
Where img is the Bitmap and the xrat and yrat are the scales.
My problem is that when I test, the Bitmap is blurry or anti-aliased, is there a way to prevent this? The rigid-blocky art style of the game will be ruined if the blocks are blurry.
Any (ANY) help appreciated!
© Stack Overflow or respective owner