using a tileset with canvas
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Published on 2010-12-31T04:11:17Z
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2010/12/31
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JavaScript
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Yeah so I'm lost from the get-go. Alright let's say I have a big image with every tile for a 2D top-down RPG game. They're all the same width and everything. What I don't know is how would I save every individual tile from that image to their own image data for use on the canvas? Basically I want to take a big image with all my tiles, choose squares throughout it to make images out of the tiles, and store each image as a variable in an array. So, how would I do this?
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