Mix and match class in C++/MFC

Posted by Coder on Stack Overflow See other posts from Stack Overflow or by Coder
Published on 2011-01-03T17:15:10Z Indexed on 2011/01/03 17:53 UTC
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I'm trying to re-factor a code base, and there is some common functionality among unrelated classes that I'd love to unite. I would like to add that functionality in common base class, but I'm not sure if it's clean and good approach.

Say I have CMyWnd class and CMyDialogEx class, both different, so they cannot inherit from one base class. I want to add a button to both classes and add the message handlers to both classes as well.

So I'd like to do something like this:

CMyWnd : public CWnd, public COnOkBtnFunctionality, public COnCancelBtnFunctionality
CMyDialogEx: public CWnd, public COnOkBtnFunctionality

Where COnOkBtnFunctionality would define CButton m_buttonOk, and all the afx_msg functions it should have. And so on.

Is this approach doable/good? Or are there better patterns I should resort to?

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