Computing orientation of a square and displaying an object with the same orientation
Posted
by
Robin
on Stack Overflow
See other posts from Stack Overflow
or by Robin
Published on 2011-01-05T14:15:03Z
Indexed on
2011/01/05
14:54 UTC
Read the original article
Hit count: 448
Hi,
I wrote an application which detects a square within an image. To give you a good understanding of how such an image containing such a square, in this case a marker, could look like:
What I get, after the detection, are the coordinates of the four corners of my marker. Now I don't know how to display an object on my marker. The object should have the same rotation/angle/direction as the marker.
Are there any papers on how to achieve that, any algorithms that I can use that proofed to be pretty solid/working?
It doesn't need to be a working solution, it could be a simple description on how to achieve that or something similar. If you point me at a library or something, it should work under linux, windows is not needed but would be great in case I need to port the application at some point. I already looked at the ARToolkit but they you camera parameter files and more complex matrices while I only got the four corner points and a single image instead of a whole video / camera stream.
© Stack Overflow or respective owner