C++: Accessing std::map keys and values
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Published on 2011-01-05T00:19:34Z
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2011/01/06
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How do you access an std::vector
of the keys or values of an std::map
?
Thanks.
Edit: I would like to access the actual elements, not just copies of their contents. essentially I want a reference, not a copy.
This is essentially what I am wanting to do:
std::map<std::string, GLuint> textures_map;
// fill map
glGenTextures( textures_map.size(), &textures_map.access_values_somehow[0] );
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