Getting object coordinates from camera

Posted by user566757 on Stack Overflow See other posts from Stack Overflow or by user566757
Published on 2011-01-07T15:45:26Z Indexed on 2011/01/07 15:54 UTC
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I've implemented a camera in Java using a position vector and three direction vectors so I can use gluLookAt(); moving around in `ghost mode' works fine enough, but I want to add collision detection. I can't seem to figure out how to transform my position vector to coordinates in which OpenGL draws my objects.

A rough sketch of my drawing loop is this:

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
camera.setView();
drawer.drawTheScene();

I'm at a loss of how to proceed; looking at the ModelView matrix between calls and my position vector, I haven't found any kind of correlation.

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