Examples of interesting implementations of character stats?

Posted by Tchalvak on Game Development See other posts from Game Development or by Tchalvak
Published on 2011-01-10T22:35:02Z Indexed on 2011/01/10 22:59 UTC
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I've got this BBG going ( http://ninjawars.net ), and the character stats currently are simplistic. I'm looking to add a few stats to the current 1/2 (strength and maximum hitpoints, essentially). I've come up with: (strength (unchanged), speed, stamina, and some others that are somewhat interesting wildcard stats). However, I'm not satisfied with how boring the effects of some of these stats are, because they're very linear. Better stat, better effects of the stat, but the stats don't interact with each-other, there's no Rock-Paper-Scissors interaction, having more is always better all the time.

So what I'd really like is to see examples of interesting character stats or effects of stats?

Examples that I can think of off hand: Call of Cthulu's Insanity stat (things get really weird/chaotic if you start losing sanity) White Wolf stats, to a certain extent (the stats themselves have some basic effects, and all skills effectiveness base themselves off of stats as well)

What are some other ways people have used stats to check out?

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