How to separate production and test assets during development?

Posted by bcsanches on Game Development See other posts from Game Development or by bcsanches
Published on 2011-01-10T11:39:58Z Indexed on 2011/01/10 11:58 UTC
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Hi Folks,

this is like a complement for Assets Management, database or versioning system?.

I am wondering about how to separate development, specially programmers assets from production assets?

For example, if we keep all the assets on the same repository, how do you keep with programmers assets and final game assets? Do you keep a separate directory for each of those, allowing duplicates? Or do you use some fancy scheme for striping out the "development" and "test" assets from final build?

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