Forcing size of a complex Flash object.
Posted
by
John
on Stack Overflow
See other posts from Stack Overflow
or by John
Published on 2011-01-11T15:51:00Z
Indexed on
2011/01/11
15:53 UTC
Read the original article
Hit count: 161
flash
|actionscript-3
As I've found recently, setting width
/height
properties on a Sprite
only forces the Sprite
to fit the given dimensions by scaling the actual size, which is calculated by Flash based on the rendered content.
This leaves me confused. If I have a custom Sprite
subclass which draws using Graphics
, how can I do layout before an initial render - the size will be zero until it is first drawn?
For a more complex issue, let's say I have a 2D game world with objects spread over a wide area with world coordinates from (0,0) to (5000,5000), where each object has a size of maybe up to 100x100. I want to have a Flash component which is the "game window", and has a fixed size like 400x300, rendering part of the game world. So how do I force the game window size to 400x300 pixels? I can draw a 400x300 rectangle to get the size correct but then if I draw any objects which are partly in-view, they can screw this up.
Is the right approach to provide a custom setSize(w,h)
method which is used rather than width
& height
setters? But even so, is there no way to make a Sprite
force to the size I want? Do you really have to catch it every render and re-scale it?
© Stack Overflow or respective owner