Call function from object instantiated in one class in another

Posted by Dk43 on Stack Overflow See other posts from Stack Overflow or by Dk43
Published on 2011-01-13T05:44:22Z Indexed on 2011/01/13 5:53 UTC
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I have two classes, both of which need to be able to call the same instance of entitymanager

class Engine
{
  EntityManager::Entitymanager EManager;
}

And I need to add an object to a vector contained by this particular instance of Engine. What I want to do is be able to add a bullet spawned by the player to the vector that contains all my entities.

class Player : Entity
{
  void SpawnBullet() {Engine::EManager.Add(BULLET);}
}

The above returns this error:

error: object missing in reference to ‘Engine::EManager’

How do I resolve this? Any help or pointers in the right direction would be much appreciated!

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