How do I build a 2D physics engine?
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Vish
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Published on 2010-10-18T09:38:13Z
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2011/01/17
16:00 UTC
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The most advanced games I've made are a 8-ball pool game made with the physics engine Box2dFlashAS3 and a platform game with levels.
When I did platform games, I've always wished to know how to make an engine, so that I could re-use it. When I see games that have slopes, curved slopes, perfect gravity and real-life physics, I've always wished I knew how to code the engine.
Please suggest techniques and articles for whatever relevant knowledge-base is necessary.
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