Mipmapping issue with textures rendered on to a flat quad (OpenGL)

Posted by Mike2012 on Stack Overflow See other posts from Stack Overflow or by Mike2012
Published on 2011-01-17T23:48:40Z Indexed on 2011/01/17 23:53 UTC
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I am having what seems to be a mipmapping problem when rendering textures on to a flat quad. At some camera positions the object looks fine, but then at others it gets very fuzzy. Unfortunately I don't really have any good leads on this problem but I thought if I posted some pictures other who have experiences other issue might be able to give me some insight.
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Zoomed Out:

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Could anyone give me any clues about what could be going on here?

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