Segment a CGImage

Posted by mag725 on Stack Overflow See other posts from Stack Overflow or by mag725
Published on 2011-01-17T00:51:27Z Indexed on 2011/01/17 0:53 UTC
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Hi,

In iOS 4.0 and later is there a way to segment a CGImage without loading the entire image into memory? What I am attempting to do is * programmatically* segment an image for use in a CATiledLayer application using large images, but I don't want to take up the memory involved in loading the full image.

Also, is there a way to load that (or any) segment at a particular resolution, so if we are zoomed out from the image we can load that tile at a low level of detail, thus saving memory.

Thanks! -Matt

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