Browser-based MMOs (WebGL, WebSocket)

Posted by Alon on Game Development See other posts from Game Development or by Alon
Published on 2010-12-15T21:10:13Z Indexed on 2011/01/28 23:39 UTC
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Do you think it is techniclly possible to write a fully-fledged 3D MMO client with Browser JavaScript - WebGL for graphics, and WebSocket for Networking?

  • Do you think future MMOs (and games generally) will wrriten with WebGL?
  • Does today's JavaScript performance allow this?
  • Let's say your development team was you as a developer, and another model creator (artist). Would you use a library like SceneJS for the game, or write straight WebGL? If you would use a library, but not SceneJS, please specify which.

Thanks!

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