Surface V2.0
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by Dennis Vroegop
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Published on Thu, 27 Jan 2011 08:08:39 GMT
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2011/01/28
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It’s been quiet around here. And the reason for that is that it’s been quiet around Surface for a while. Now, a lot of people assume that when a product team isn’t making too much noise that must mean they stopped working on their product. Remember the PDC keynote in 2010? Just because they didn’t mention WPF there a lot of people had the idea that WPF was dead and abandoned for Silverlight. Of course, this couldn’t be farther from the truth.
The same applies to Surface. While we didn’t hear much from the team in Redmond they were busy putting together the next version of the platform. And at the CES in January the world saw what they have been up to all along: Surface V2.0 as it’s commonly known.
Of course, the product is still in development. It’s not here yet, we can’t buy one yet. However, more and more information comes available and I think this is a good time to share with you what it’s all about!
The biggest change from an organizational point of view is that Microsoft decided to stop producing the hardware themselves. Instead, they have formed a partnership with Samsung who will manufacture the devices. This means that you as a buyer get the benefits of a large, worldwide supplier with all the services they can offer. Not that Microsoft didn’t do that before but since Surface wasn’t a ‘big’ product it was sometimes hard to get to the right people.
The new device is officially called the “Samsung SUR 40 for Microsoft Surface” which is quite a mouthful. The software that runs the device is of course still coming from Microsoft.
Let’s dive into the technical specs (note: all of this is preliminary, it’s still in the Alpha phase!):
Audio out | HDMI / StereoRCA / SPDIF / 2 times 3.5mm audio out jack |
Brightness | 300 CD/m2 |
Communications | 1GB Ethernet/802.11/Bluetooth |
Contrast Ratio | 1:1000 |
CPU | AMD Athlon X2 245e 2.9Ghz Dual Core |
Display Resolution | Full HD 1080p 1920x1080 / 16:9 aspect ratio |
GPU | AMD Radeon HD 6750 1GB GDDRS |
HDD | 320 GB / 7200 RPM |
HDMI In / HDMI out | Yes |
I/O Ports | 4 USB, SD Card reader |
Operation System | Embedded Windows 7 Professional 64 bits |
Panel Size | 40” diagonal |
Protection Glass | Gorilla Glass |
RAM | 4 GB DD3 |
Weight / with standard legs | 70.0 Kg / 154 lbs |
Weight / standalone | 39.5 Kg / 87 lbs |
Height (without legs) | 4 inch |
Contact points recognized | > 50 |
Cool Factor | Extremely |
Ok, the last point is not official, but I do think it needs to be there.
Let’s talk software. As noted, it runs Windows 7 Professional 64 bit, which means you can run Visual Studio 2010 on it. The software is going to be developed in WPF4.0 with the additional Surface SDK 2.0. It will contain all the things you’ve seen before plus some extra’s. They have taken some steps to align it more with the Surface Toolkit which you can download today, so if you do things right your software should be portable between a WPF4.0 Windows 7 Multi-touch app and the Surface v2 environment.
It still uses infrared to detect contacts, so in that respect nothing much has changed conceptually. We still can differentiate between a finger, a tag or a blob. Of course, since the new platform has a much higher resolution (compared to the 1024x768 of the first version) you might need to look at your code again. I’ve seen a lot of applications on Surface that assume the old resolution and moving that to V2 is going to be some work.
To be honest: as I am under NDA I cannot disclose much about the new software besides what I have told you here, but trust me: it’s going to blow people away.
Now, the biggest question for me is: when can I get one? Until we can, have a look here:
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