How to do pixel per pixel modeling in unity3d?

Posted by Kabumbus on Game Development See other posts from Game Development or by Kabumbus
Published on 2010-12-16T18:06:26Z Indexed on 2011/01/29 23:33 UTC
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So generally I want to have api like pixels.addPixel3D(new Pixel3D(0xFF0000, 100, 100,100)); (color, position) where pixels is some abstraction on 3d sceen objet.So to say point cloud. It would have grate use in deep space/stars modeling... I want to set each pixel by hand (having no image base or any automatic thing)... So point is modeling something like

alt text

Or look at alive flash analog here

How to do such thing in unity?

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