Where is the time spent?
Posted
by
280Z28
on Game Development
See other posts from Game Development
or by 280Z28
Published on 2010-07-15T19:43:07Z
Indexed on
2011/01/30
7:32 UTC
Read the original article
Hit count: 207
time-management
|project-management
Game development is a large process. In your experience, how are the total hours for releasing a game divided over the following major areas. I believe this is useful because few people (none?) are really good at all the areas, so this helps me balance the cost of items I'm not so good at when estimating the complexity of creating a game.
- Modeling and raw asset creation (textures, audio)
- Level design
- Gameplay design
- Programming
- Testing
- Marketing
© Game Development or respective owner