Where is the time spent?

Posted by 280Z28 on Game Development See other posts from Game Development or by 280Z28
Published on 2010-07-15T19:43:07Z Indexed on 2011/01/30 7:32 UTC
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Game development is a large process. In your experience, how are the total hours for releasing a game divided over the following major areas. I believe this is useful because few people (none?) are really good at all the areas, so this helps me balance the cost of items I'm not so good at when estimating the complexity of creating a game.

  • Modeling and raw asset creation (textures, audio)
  • Level design
  • Gameplay design
  • Programming
  • Testing
  • Marketing

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