Debugging over-released objects, problem with NSZombie
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hyn
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Published on 2011-01-31T06:18:45Z
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2011/01/31
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Hit count: 276
I have a reproduceable EXC_BAD_ACCESS
during NSAutoreleasePool
-drain, which seems to indicate that I am over-releasing an object. So I enable NSZombie
, but then the program does not crash any more. Nor do I get any info logged to the console. If I turn NSZombie off, the crash comes back. What is the meaning of this? I thought NSZombies were used to tackle exactly this kind of problem. If NSZombie won't help, is there another way to interrogate this over-released object?
Also the crash is not reproduceable on Simulator, which is why I can't use Instruments with NSZombie.
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