Cool examples of procedural pixel shader effects?
Posted
by
Robert Fraser
on Game Development
See other posts from Game Development
or by Robert Fraser
Published on 2010-08-09T01:57:29Z
Indexed on
2011/02/04
15:34 UTC
Read the original article
Hit count: 364
What are some good examples of procedural/screen-space pixel shader effects? No code necessary; just looking for inspiration. In particular, I'm looking for effects that are not dependent on geometry or the rest of the scene (would look okay rendered alone on a quad) and are not image processing (don't require a "base image", though they can incorporate textures). Multi-pass or single-pass is fine. Screenshots or videos would be ideal, but ideas work too.
Here are a few examples of what I'm looking for (all from the RenderMonkey samples):
PS - I'm aware of this question; I'm not asking for a source of actual shader implementations but instead for some inspirational ideas -- and the ones at the NVIDIA Shader Library mostly require a scene or are image processing effects.
EDIT: this is an open-ended question and I wish there was a good way to split the bounty. I'll award the rep to the best answer on the last day.
© Game Development or respective owner