Why is AudioOutputUnitStart freezing my app in iOS 4?
Posted
by
Luke
on Stack Overflow
See other posts from Stack Overflow
or by Luke
Published on 2010-06-30T17:46:54Z
Indexed on
2011/02/06
7:25 UTC
Read the original article
Hit count: 509
Hi guys,
I have an audio app which uses the RemoteIO AudioUnit. It works fine on iPhone, iPad, and any flavor of the simulator on 3.2, but when it hits AudioOutputUnitStart (), it freezes. I get the message "AddRunningClient starting device on non-zero client count" in the console, which I'm not sure how to resolve. I stop the unit and dispose of the AudioComponent every time the app closes. The app works fine the first time I run after restarting everything, but freezes every time after that. What's strange is there are no error messages - just an unresponsive interface and a frozen line of code.
Thanks for your help.
Luke
© Stack Overflow or respective owner