Complete Math Library for use in OpenGL ES 2.0 Game?

Posted by Bunkai.Satori on Game Development See other posts from Game Development or by Bunkai.Satori
Published on 2011-02-07T20:10:03Z Indexed on 2011/02/07 23:35 UTC
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Are you aware of a complete (or almost complete) cross platform math library for use in OpenGL ES 2.0 games?

The library should contain:

  • Matrix2x2, Matrix 3x3, Matrix4x4 classes
  • Quaternions
  • Vector2, Vector3, Vector4 Classes
  • Euler Angle Class
  • Operations amongh the above mentioned classes, conversions, etc..
  • Standardly used math operations in 3D graphics (Dot Product, Cross Product, SLERP, etc...)

Is there such Math API available either standalone or as a part of any package?

Programming Language: Visual C++ but planned to be ported to OS X and Android OS.

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