Complete Math Library for use in OpenGL ES 2.0 Game?
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Bunkai.Satori
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Published on 2011-02-07T20:10:03Z
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2011/02/07
23:35 UTC
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Are you aware of a complete (or almost complete) cross platform math library for use in OpenGL ES 2.0 games?
The library should contain:
- Matrix2x2, Matrix 3x3, Matrix4x4 classes
- Quaternions
- Vector2, Vector3, Vector4 Classes
- Euler Angle Class
- Operations amongh the above mentioned classes, conversions, etc..
- Standardly used math operations in 3D graphics (Dot Product, Cross Product, SLERP, etc...)
Is there such Math API available either standalone or as a part of any package?
Programming Language: Visual C++ but planned to be ported to OS X and Android OS.
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