how difficult to add vibration/feedback to a open source driving game

Posted by Jonathan Day on Game Development See other posts from Game Development or by Jonathan Day
Published on 2011-02-11T04:52:34Z Indexed on 2011/02/11 7:33 UTC
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Hi, I'm looking to use SuperTuxKart as a basis for a PhD research project. A key requirement for the game is to provide vibration feedback through the controller (obviously dependant on the controller itself). I don't believe that the game currently includes this feature and I'm trying to get a feel for how big a challenge it would be to add.

My background is as a J2EE and PHP developer/architect, so I don't know C++ as such, but am prepared to give it a crack if there are resources and guides to assist, and it's not a herculean task.

Alternatively, if you know of any open source games that do include vibration feedback, please feel free to let me know! Preferably the game would be of the style that the player had to navigate a character (or character's vehicle) over a repeatable course/map.

TIA, JD

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