XNA Notes 006
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by George Clingerman
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Published on Fri, 11 Feb 2011 15:57:50 GMT
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2011/02/11
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If you used to think the XNA community was small and inactive, hopefully these XNA Notes are opening your eyes. And I honestly feel like I’m still only catching the tail end of everything that’s going on. It’s a large and active community and you can be so mired down in one part of it you miss all sorts of cool stuff another part is doing. XNA is many things to a lot of people and that makes for a lot of really awesome things going on. So here’s what I saw going on this last week!
Time Critical XNA New:
- XNA Team - Peer Review now closes for XNA 3.1 games
- http://blogs.msdn.com/b/xna/archive/2011/02/08/peer-review-pipeline-closed-for-new-xna-gs-3-1-games-or-updates-on-app-hub.aspx
- http://twitter.com/XNACommunity/statuses/34649816529256448
- The XNA Team posts about a meet up with Microsoft for Creator’s going to be at GDC, March 3rd at the Lobby Bar
XNA Team:
- @mklucher is busying playing the the bubblegum on WP7 made by a member of the XNA team (although reportedly made in Silverlight? Crazy! ;) )
- Shawn Hargreaves posts multiple posts (is this a sign that something new is coming from the XNA team? Usually when Shawn has time to post, something has just wrapped up…)
- Random Shuffle
- Doing the right thing: resume, rewind or skip ahead
XNA Developers:
- Andrew Russel was on .NET Rocks recently talking with Carl and Richard about developing games for Xbox, iPhone and Android
- Eric W. releases the Fishing Girl source code into the wild
- http://ericw.ca/blog/posts/fishing-girl-now-open-source/
- http://forums.create.msdn.com/forums/p/74642/454512.aspx#454512
- BinaryTweedDeej reminds that XNA community that Indie City wants you involved
- Mike McLaughlin (@mikebmcl) releases his first two XNA articles on the TechNet wiki
- http://social.technet.microsoft.com/wiki/contents/articles/xna-framework-overview.aspx
- http://social.technet.microsoft.com/wiki/contents/articles/content-pipeline-overview.aspx
- John Watte plays around with the Content Pipeline and Music Visualization exploring just what can be done.
- http://www.enchantedage.com/xna-content-pipeline-fft-song-analysis
- http://www.enchantedage.com/fft-in-xna-content-pipeline-for-beat-detection-for-the-win
- Simon Stevens writes up his talk on Vector Collision Physics
- @domipheus puts together an XNA Task Manager
- MadNinjaSkillz releases his fork of Nick's Easy Storage component on CodePlex
- @ActiveNick was interviewed by Rob Cameron and discusses Windows Phone 7, Bing Maps and XNA
- Radiangames (Luke Schneider) posts about converting his games from XNA to Unity
- UberMonkey (@ElementCy) posts about a new project in the works, CubeTest a Minecraft style terrain
Xbox LIVE Indie Games (XBLIG):
- VideoGamer Rob review Bonded Realities
- XBLIG Round Up on Gamergeddon
- Are gamers still rating Indie Games after the Xbox Dashboard update?
- Joystiq - Xbox Live Indie Gems: Corrupted
- Raymond Matthews of DarkStarMatryx reviews (Almost) Total Mayhem and Aban Hawkins & the 1000 Spikes
- 8 Bit Horse reviews Aban Hawkins & the 1000 spikes
- 2010 wrap-up for FunInfused Games
- NeoGaf roundup of January's XBLIGs
- Armless Ocotopus interviews Michael Ventnor creator of Bonded Realities
- @recharge_media posts about the new city music for Woodvale in Sin Rising
- @DrMisty posts some footage of YoYoYo in action
- Xona Games - Decimation X3 on Reviews on the Run
- @benkane gives an early peek at his action RPG coming to XBLIG
- Rock, Paper Shotgun talks to Zeboyd games about bringing Cthulhu Saves the World to PC
- Xbox LIVE Indieverse interviews the creator of Bonded Realities
XNA Game Development:
- Dream-In-Code posts about an upcoming XNA Challenge/Coding contest
- Sgt.Conker covers Fishing Girl and IndieFreaks Game Framework release
- http://www.sgtconker.com/2011/02/fishing-girl-did-not-sell-a-single-copy/
- http://www.sgtconker.com/2011/02/indiefreaks-game-framework-v0-2-0-0/
- @slyprid releases Transmute v0.40a with lots of new features and fixes
- http://twitter.com/slyprid/statuses/34125423067533312
- http://twitter.com/slyprid/statuses/35326876243337216
- http://forgottenstarstudios.com/
- Jeff Brown writes an XNA 4.0 tutorial on Saving/Loading on the Xbox 360
- XNA for Silverlight Developers: Part 3- Animation
- The news from Nokia is definitely something XNA developers will want to keep their eye on
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