GLSL Shader Effects: How to do motion blur, etc?

Posted by DevilWithin on Game Development See other posts from Game Development or by DevilWithin
Published on 2011-02-18T22:38:43Z Indexed on 2011/02/18 23:34 UTC
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I am not sure how right it is to ask this question, but still here it goes.

I have a full 2D environment, with sprites going around as landscape, characters, etc And to make it more state-of-art looking, i want to implement a motion blur effect, similar to modern FPS's (i.e. crysis) blur when moving fast the camera.

In a sidescroller, the desired effect is having this slight blur appearing to give the idea of fast movement, when the camera is moving. If anyone could give me some tips on doing this, im assuming in a pixel shader, i'd be grate.

Also, if anyone has other good tips on cool pixel shader effects for 2D games it would be awesome, like some stylizing post fx, such as previous Prince of Persia illustrative style.

Thanks

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