Silverlight MVVM Confusion: Updating Image Based on State
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Published on 2011-02-17T20:25:14Z
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I'm developing a Silverlight application and I'm trying to stick to the MVVM principals, but I'm running into some problems changing the source of an image based on the state of a property in the ViewModel. For all intents and purposes, you can think of the functionality I'm implementing as a play/pause button for an audio app. When in the "Play" mode, IsActive is true in the ViewModel and the "Pause.png" image on the button should be displayed. When paused, IsActive is false in the ViewModel and "Play.png" is displayed on the button. Naturally, there are two additional images to handle when the mouse hovers over the button.
I thought I could use a Style Trigger, but apparently they're not supported in Silverlight. I've been reviewing a forum post with a question similar to mine where it's suggested to use the VisualStateManager. While this might help with changing the image for hover/normal states, the part missing (or I'm not understanding) is how this would work with a state set via the view model. The post seems to apply only to events rather than properties of the view model. Having said that, I also haven't successfully completed the normal/hover affects, either.
Below is my Silverlight 4 XAML. It should also probably be noted I'm working with MVVM Light.
<UserControl x:Class="Foo.Bar.MyUserControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"
mc:Ignorable="d"
d:DesignHeight="100" d:DesignWidth="200">
<UserControl.Resources>
<Style x:Key="MyButtonStyle" TargetType="Button">
<Setter Property="IsEnabled" Value="true"/>
<Setter Property="IsTabStop" Value="true"/>
<Setter Property="Background" Value="#FFA9A9A9"/>
<Setter Property="Foreground" Value="#FF000000"/>
<Setter Property="MinWidth" Value="5"/>
<Setter Property="MinHeight" Value="5"/>
<Setter Property="Margin" Value="0"/>
<Setter Property="HorizontalAlignment" Value="Left" />
<Setter Property="HorizontalContentAlignment" Value="Center"/>
<Setter Property="VerticalAlignment" Value="Top" />
<Setter Property="VerticalContentAlignment" Value="Center"/>
<Setter Property="Cursor" Value="Hand"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="Button">
<Grid>
<Image Source="/Foo.Bar;component/Resources/Icons/Bar/Play.png">
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="Active">
<VisualState x:Name="MouseOver">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Source" Storyboard.TargetName="/Foo.Bar;component/Resources/Icons/Bar/Play_Hover.png" />
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
</Image>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</UserControl.Resources>
<Grid x:Name="LayoutRoot" Background="White">
<Button Style="{StaticResource MyButtonStyle}" Command="{Binding ChangeStatus}" Height="30" Width="30" />
</Grid>
</UserControl>
What is the proper way to update images on buttons with the state determined by the view model?
Update I changed my Button to a ToggleButton hoping I could use the Checked state to differentiate between play/pause. I practically have it, but I ran into one additional problem. I need to account for two states at the same time. For example, Checked Normal/Hover and Unchecked Normal/Hover. Following is my updated XAML:
<UserControl x:Class="Foo.Bar.MyUserControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"
mc:Ignorable="d"
d:DesignHeight="100" d:DesignWidth="200">
<UserControl.Resources>
<Style x:Key="MyButtonStyle" TargetType="ToggleButton">
<Setter Property="IsEnabled" Value="true"/>
<Setter Property="IsTabStop" Value="true"/>
<Setter Property="Background" Value="#FFA9A9A9"/>
<Setter Property="Foreground" Value="#FF000000"/>
<Setter Property="MinWidth" Value="5"/>
<Setter Property="MinHeight" Value="5"/>
<Setter Property="Margin" Value="0"/>
<Setter Property="HorizontalAlignment" Value="Left" />
<Setter Property="HorizontalContentAlignment" Value="Center"/>
<Setter Property="VerticalAlignment" Value="Top" />
<Setter Property="VerticalContentAlignment" Value="Center"/>
<Setter Property="Cursor" Value="Hand"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="ToggleButton">
<Grid>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Pause">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<Visibility>Collapsed</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="MouseOver">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="PlayHover">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Play">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<Visibility>Collapsed</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
<VisualStateGroup x:Name="CheckStates">
<VisualState x:Name="Checked">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Pause">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Play">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<Visibility>Collapsed</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="PlayHover">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<Visibility>Collapsed</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Unchecked" />
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Image x:Name="Play" Source="/Foo.Bar;component/Resources/Icons/Bar/Play.png" />
<Image x:Name="Pause" Source="/Foo.Bar;component/Resources/Icons/Bar/Pause.png" Visibility="Collapsed" />
<Image x:Name="PlayHover" Source="/Foo.Bar;component/Resources/Icons/Bar/Play_Hover.png" Visibility="Collapsed" />
<Image x:Name="PauseHover" Source="/Foo.Bar;component/Resources/Icons/Bar/Pause_Hover.png" Visibility="Collapsed" />
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</UserControl.Resources>
<Grid x:Name="LayoutRoot" Background="White">
<ToggleButton Style="{StaticResource MyButtonStyle}" IsChecked="{Binding IsPlaying}" Command="{Binding ChangeStatus}" Height="30" Width="30" />
</Grid>
</UserControl>
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