Tips for building an AI for a 2D racing game

Posted by declique on Game Development See other posts from Game Development or by declique
Published on 2011-02-21T22:35:55Z Indexed on 2011/02/21 23:34 UTC
Read the original article Hit count: 266

Filed under:
|
|
|

I have a school project to build an AI for a 2D racing game in which it will compete with several other AIs (no collision).

We are given a black and white bitmap image of the racing track, we are allowed to choose basic stats for our car (handling, acceleration, max speed and brakes) after we receive the map. The AI connects to the game's server and gives to it several times a second numbers for the current acceleration and steering. The language I chose is C++, by the way. The questions are:

What is the best strategy or algorithm (since I want to try and win)? I currently have in mind some ideas found on the net and one or two of my own, but I would like before I start to code that my perspective is one of the best. What good books are there on that matter? What sites should I refer to?

© Game Development or respective owner

Related posts about 2d

Related posts about c++