How to implement an experience system?
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Roflcoptr
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Published on 2011-02-24T09:50:30Z
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2011/02/24
15:33 UTC
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algorithm
|experience
I'm currently writing a small game that is based on earning experiences when killing enemies. As usual, each level requires more experience gain than the level before, and on higher levels killing enemies awards more experience.
But I have problem balancing this system. Are there any prebuild algorithms that help to caculate how the experience curve required for each level should look like? And how much experience an average enemy on a specific level should provide?
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