How to get quality sprite sheet generation with rotations
Posted
by
BenMaddox
on Game Development
See other posts from Game Development
or by BenMaddox
Published on 2010-10-09T15:53:35Z
Indexed on
2011/02/25
15:33 UTC
Read the original article
Hit count: 391
I'm working on a game that uses sprite sheets with rotation for animations. While the effect is pretty good, the quality of the rotations is somewhat lacking. I exported a flash animation to png sequence and then used a C# app to do matrix based rotations (System.Drawing.Drawing2D.Matrix).
Unfortunately, there are several places where the image gets clipped.
What would you suggest for a way to get high quality rotations from either flash or the exported PNGs? A circle should fit within the same image boundaries. I don't mind a new program that I must write or an existing program I must download/buy.
© Game Development or respective owner