Screen Capture with Open GL using glReadPixels
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Raja
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Published on 2011-02-28T12:57:12Z
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2011/02/28
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Hi,
I created a CGRegisterScreenRefreshCallback(refreshCallback, NULL) and in the refreshCallback method get the list of rectangles which have changed.
I am getting the rectangle data from frameBuffer using OpenGL glReadPixels.
Is there a better way of screen capture either with/without opengl and also using OpenGL can I skip reading pixel by pixel ?
I have looked at glGetTexImage and glCopyTexSubImage2D. Any simple code block which can explain how to use these functions to get the changed rectangle data would be very helpful ?
Thanks, Raja.
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