Double sides face with two normals

Posted by Marnix on Game Development See other posts from Game Development or by Marnix
Published on 2011-03-02T16:39:39Z Indexed on 2011/03/02 23:34 UTC
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I think this isn't possible, but I just want to check this:

Is it possible to create a face in opengl that has two normals?

So: I want the inside and outside of some cilinder to be drawn, but I want the lights to do as expected and not calculate it for the normal given. I was trying to do this with backface culling off, so I would have both faces, but the light was wrongly calculated of course. Is this possible, or do I have to draw an inside and an outside? So draw twice?

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