Distributed C++ game server which use database.

Posted by Slav on Game Development See other posts from Game Development or by Slav
Published on 2011-03-04T09:45:23Z Indexed on 2011/03/04 15:34 UTC
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Hello. My C++ turn-based game server (which uses database) does stand against current average amount of clients (players), so I want to expand it to multiple (more then one) amount of computers and databases where all clients still will remain within single game world (servers will must communicate with each other and use multiple databases).

Is there some tutorials/books/common standards which explain how to do it in a best way?

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