Find out why Xcode has decided to link to a particular library
Posted
by
andygeers
on Stack Overflow
See other posts from Stack Overflow
or by andygeers
Published on 2011-03-06T23:45:40Z
Indexed on
2011/03/07
0:10 UTC
Read the original article
Hit count: 238
I'm using the Unity 3D engine to build an iPhone app, and when I go to generate my Xcode project for compilation, it includes a few fairly large libraries: Mono.Security.dll.s, System.dll.s, System.Core.dll.s, etc.
I don't know if this question is really an Xcode question or a Unity question, but I'm trying to figure out why each of those libraries is being linked - which functions / classes are being referenced - ideally so that I can rewrite my code to remove as many of the dependencies as possible. Does anybody know a way to find this information out?
© Stack Overflow or respective owner