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as seen on Super User
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I'm on Mac OS X 10.5.8 running Flash Player 10,0,32,18. Flash Player is dumping giant amounts of error logging into the system log (stuff like "bit length overflow" and "code 0 bits 6-7"). Here's a tiny sampling:
Oct 14 13:09:41 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow
Oct…
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as seen on Ask Ubuntu
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I have a Nexus 4 with Android 4.3 installed and I want to flash it to Ubuntu Touch. My system is Ubuntu 12.04, running inside a virtual machine on Mac OS 10.5.8. To use the VM, I opened an NAT bridge and forwarded port 5037 for adb, I can see the Nexus with adb and e.g. use the adb shell into it.…
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as seen on Stack Overflow
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Hi,
I am working on an independent application to play flash files on Mac. I have already done the same for Linux, and it works flawlessly but on mac for some
reason flash is not drawing to my window. It is not throwing any kind
of error too. I am using Flash player 10, that would mean that I am…
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as seen on Stack Overflow
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I've been looking for a solution to this for years, but nothing is conclusively documented. There are many Shoutcast Flash players out there (e.g. radio.de) so I know it's possible. However, most of my research leads to this:
s = new Sound();
s.loadSound ("url.of.shoutcaststream:8003",true);
Which…
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as seen on Article City
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Flash has often been criticized by web specialists for its relatively slow loading time. It?s also been targeted by many people who have experienced loading problem of a Flash site on the web. But no... [Author: David Jackson - Web Design and Development - August 31, 2009]
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as seen on Game Development
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I search a way to have Box2D joints in an entity component system, here is what i found :
1) Having the joints in Box2D/Body component as parameters, we have a joint array with an ID by joint and having in the other body component the same joint ID, like in this example :
Entity1
- Box2D/Body component…
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as seen on Game Development
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I am a bit new to box2d and I am developing an game with type and letters. I am using an svg font and generate the box2d bodies direct from the glyphs path definition, using the convex hull of them. I also have an decomposition routine the decomposes this hull if necessary. All this it is more or…
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as seen on Game Development
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im beginner in box2dweb that version of box2d for javascript
i wrote simple gravity system and i want to detect the collision between the box and the ground , when the falling box hit the ground execute simple function like function sucs(){alert("the box on the floor !")};
this is my code
var…
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as seen on Game Development
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has been a while since last time i used box2D, and i needed to make some stuff, and i saw that my simulation don't worked (compiles, but do anything). i haven't been able to even have working the examples or this simple example i'm pasting below:
package
{
import flash.display.Sprite;
import…
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as seen on Stack Overflow
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I'm writing an XNA game in C# using the XNA port of Box2d - Box2dx.
Entities like trees or zombies are represented as GameObjects. GameObjectManager adds and removes them from the game world:
/// <summary>
/// Does the work of removing the GameObject.
/// </summary>
///…
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