Randomised objects are assigning themselves to more than one array location

Posted by Thaddeus Aid on Stack Overflow See other posts from Stack Overflow or by Thaddeus Aid
Published on 2011-03-06T23:50:16Z Indexed on 2011/03/07 0:10 UTC
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        this.size = 9;
        this.populationSize = 10;
        Random rand = new Random();


        Integer[][] easy1 = new Integer[size][size];
        easy1 = this.initializeEasy1(easy1);
        this.sudokuArray = new Sudoku[this.populationSize];
        for (int i = 0; i < this.sudokuArray.length; i++){
            long seed = rand.nextLong();
            System.out.println("" + seed);
            this.sudokuArray[i] = new Sudoku(easy1, this.size, seed);
        }

I am building an evolutionary sudoku solver and I am having a problem where the last Sudoku object is overwriting all the other objects in the array. Where in the code did I mess up?

/edit here is the constructor of the class

public Sudoku(Integer[][] givensGrid, int s, long seed){
    this.size = s;
    this.givens = givensGrid;
    this.grid = this.givens.clone();
    Random rand = new Random(seed);

    System.out.println("Random " + rand.nextInt());
    // step though each row of the grid
    for (int i = 0; i < size; i++){
        ArrayList<Integer> numbers = new ArrayList<Integer>();
        numbers = this.makeNumbers(numbers);

        // step through each column to find the givens and remove from numbers
        for (int j = 0; j < size; j++){
            if (this.grid[i][j] != 0){
                numbers.remove(this.grid[i][j]);
            }
        }
        // go back through the row and assign the numbers randomly
        for (int j = 0; j < size; j++){
            if (this.grid[i][j] == 0){
                int r = rand.nextInt(numbers.size());
                this.grid[i][j] = numbers.get(r);
                numbers.remove(r);
            }
        }
    }
    System.out.println("=============");
    System.out.println(this.toString());
}

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