What alternatives exist of how an agent can follow the path calculated by a path-finding algorithm?

Posted by momboco on Game Development See other posts from Game Development or by momboco
Published on 2011-03-07T13:57:57Z Indexed on 2011/03/07 16:19 UTC
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What alternatives exist of how an agent can follow the path calculated by a path-finding algorithm?

I've seen that the most easy form is go to one point and when the agent has reached this point, discard it and go to the next point.

I think that this approach has problems when the game has physics with dynamic objects that can block the travel between point A and point B, then the agent is taken from his original trayectory and sometimes go to the last destiny point is not the most natural behavior.

In the literature always I have read that the path is only a suggestion of where the agent has to go, but I don't know how this suggested path must be followed.

Thanks.

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