What alternatives exist of how an agent can follow the path calculated by a path-finding algorithm?
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Published on 2011-03-07T13:57:57Z
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2011/03/07
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|path-finding
What alternatives exist of how an agent can follow the path calculated by a path-finding algorithm?
I've seen that the most easy form is go to one point and when the agent has reached this point, discard it and go to the next point.
I think that this approach has problems when the game has physics with dynamic objects that can block the travel between point A and point B, then the agent is taken from his original trayectory and sometimes go to the last destiny point is not the most natural behavior.
In the literature always I have read that the path is only a suggestion of where the agent has to go, but I don't know how this suggested path must be followed.
Thanks.
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