What alternatives exist of how an agent can follow the path calculated by a path-finding algorithm?
Posted
by
momboco
on Game Development
See other posts from Game Development
or by momboco
Published on 2011-03-07T13:57:57Z
Indexed on
2011/03/07
16:19 UTC
Read the original article
Hit count: 270
ai
|path-finding
What alternatives exist of how an agent can follow the path calculated by a path-finding algorithm?
I've seen that the most easy form is go to one point and when the agent has reached this point, discard it and go to the next point.
I think that this approach has problems when the game has physics with dynamic objects that can block the travel between point A and point B, then the agent is taken from his original trayectory and sometimes go to the last destiny point is not the most natural behavior.
In the literature always I have read that the path is only a suggestion of where the agent has to go, but I don't know how this suggested path must be followed.
Thanks.
© Game Development or respective owner