Good book or tutorial for learning how to apply integration methods

Posted by Cumatru on Game Development See other posts from Game Development or by Cumatru
Published on 2011-03-09T23:08:08Z Indexed on 2011/03/10 0:19 UTC
Read the original article Hit count: 360

Filed under:
|
|
|

I'm looking to animate a graph layout using edges as springs and nodes as weights ( a node with more links will have a bigger weight ).

I'm not capable of wrapping my head around the usage of mathematical and physics relations in my application.

As far as i read, Runge Kutta 4 ( preferably ) or Verlet will be a good choice, but i have problems with understanding how they really work, and what physics equations should i apply.

If i can't understand them, i can't use them. I'm looking for a book or a tutorial which describe the things that i need.

© Game Development or respective owner

Related posts about 2d

Related posts about graphics