Flash framerate reliability
Posted
by
Tim Cooper
on Game Development
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or by Tim Cooper
Published on 2011-03-10T22:07:26Z
Indexed on
2011/03/11
0:19 UTC
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I am working in Flash and a few things have been brought to my attention. Below is some code I have some questions on:
addEventListener(Event.ENTER_FRAME, function(e:Event):void
{
if (KEY_RIGHT)
{
// Move character right
}
// Etc.
});
stage.addEventListener(KeyboardEvent.KEY_DOWN, function(e:KeyboardEvent):void
{
// Report key which is down
});
stage.addEventListener(KeyboardEvent.KEY_UP, function(e:KeyboardEvent):void
{
// Report key which is up
});
I have the project configured so that it has a framerate of 60 FPS. The two questions I have on this are:
- What happens when it is unable to call that function every 1/60 of a second?
- Is this a way of processing events that need to be limited by time (ex: a ball which needs to travel to the right of the screen from the left in X seconds)? Or should it be done a different way?
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