making my player sprite land on top of my platform sprite
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Stone
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Published on 2011-03-08T04:20:20Z
Indexed on
2011/03/14
16:10 UTC
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Hi, in my XNA game(im fairly new to XNA by the way) i would like to have my player sprite land on top of a platform. i have a player sprite class that inherits from my regular sprite class, and the regular sprite class for basic non playable sprite stuff such as boxes, background stuff, and platforms. However, i am unsure how to implement a way to make my player sprite land on a platform.
My player Sprite can jump and move around, but i dont know where and how to check to see if it is on top of my platform sprite.
My player sprites jump method is here
private void Jump()
{
if (mCurrentState != State.Jumping)
{
mCurrentState = State.Jumping;
mStartingPosition = Position;
mDirection.Y = MOVE_UP;
mSpeed = new Vector2(jumpSpeed, jumpSpeed);
}
}
mStartingPosition is player sprites starting position of the jump, and Position is the player sprites current position. I would think that my code for checking to see whether my player sprite is on top of my platform sprite. I am unsure how to reference my platform sprite inside of the playersprite class and inside of the jump method.
i think it should be something like this
//platformSprite.CollisonBox would be the rectangle around the platform, but im not
//sure how to check to see if player.Position is touching any point
//on platformSprite.CollisionBox
if(player.Position == platformSprite.CollisionBox)
{
player.mDirection = 0;
}
Again im pretty new to programming and XNA, and some of this logic i dont quite understand so any help on any of it would be greatly appreciated:D
Thanks
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