C++ Game Library for SVG Based Game
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lefticus
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Published on 2011-03-19T14:49:42Z
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2011/03/19
16:18 UTC
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I'm looking into building a cross-platform opensource 2D RPG style game engine for ChaiScript.
I want to be able to do all of the graphics with SVG and need joystick input. I also need the libraries I use to be opensource and compatible with the BSD license.
I'm familiar with allegro, ClanLib, and SDL. As far as I can tell, none of these libraries have built in or obvious integration for SVG. Also, I'm aware of the previous conversations on this site regarding Qt for SVG game development.
I'm hoping to avoid Qt because of the size and complexity of making it a requirement. Also, Qt does not seem to have joystick input support, which would require that SDL or some other library also be used.
So my question can be summed up as this:
- What is the best way to get SVG and joystick support in a 2D C++ library while minimizing dependencies as much as possible (preferably avoiding Qt altogether)?
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