Flash game size and distribution between asset types

Posted by EyeSeeEm on Game Development See other posts from Game Development or by EyeSeeEm
Published on 2011-03-18T17:31:16Z Indexed on 2011/03/19 0:19 UTC
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I am currently developing a Flash game and am planning on a large amount of graphics and audio assets, which has led to some questions about Flash game size.

  1. By looking at some of the popular games on NG, there seem to be many in the 5-10Mb and a few in the 10-25Mb range. I was wondering if anyone knew of other notable large-scale games and what their sizes were, and if there have been any cases of games being disadvantaged because of their size.
  2. What is a common distribution of game size between code, graphics and audio? I know this can vary strongly, but I would like to hear your thoughts on an average case for a high-quality game.

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