SDL to SFML simple question

Posted by ultifinitus on Game Development See other posts from Game Development or by ultifinitus
Published on 2011-03-19T00:03:56Z Indexed on 2011/03/19 0:19 UTC
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Hey! I've been working on a game in c++ for about a week and a half, and I've been using SDL. However, my current engine only needs the following from whatever library I use:

enable double buffering load an image from path into something that I can apply to the screen apply an image to the screen with a certain x,y enable transparency on an image (possibly) image clipping, for sprite sheets.

I am fairly sure that SFML has all of this functionality, I'm just not positive. Will someone confirm my suspicions?

Also I have one or two questions regarding SFML itself. Do I have to do anything to enable hardware accelerated rendering? How quick is SFML at blending alpha values?

(sorry for the less than intelligent question!)

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