Right mix of planning and programing on a new project

Posted by WarrenFaith on Programmers See other posts from Programmers or by WarrenFaith
Published on 2011-03-20T01:46:23Z Indexed on 2011/03/20 8:17 UTC
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I am about to start a new project (a game, but thats unimportant). The basic idea is in my head but not all the details.

I don't want to start programming without planning, but I am seriously fighting my urge to just do it. I want some planning before to prevent refactoring the whole app just because a new feature I could think of requires it. On the other hand, I don't want to plan multiple months (spare time) and start that because I have some fear that I will lose my motivation in this time.

What I am looking for is a way of combining both without one dominating the other. Should I realize the project in the way of scrum? Should I creating user stories and then realize them? Should I work feature driven? (I have some experience in scrum and the classic "specification to code" way.)

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